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Plus the Mega Drive version flies like a rocket, it's really bloody fast (relatively speaking), so it's hard to make precise moves. I guess I'm supposed to use the dynamite to blow him up (seeing as I can't make it up the walls without a clear run up) but that's tricky with his momentum.
Hang on, is this another different level layout? I don't remember ever falling into a pit and getting run over by a car on the Amigas or in the SNES version. And there's a second bottomless pit after it to catch me out if I overshoot. Turns out that I have to use the spring boots to jump over, but to make it all the way across I have to be bouncing too high to see the gap that I'm jumping across, or to even tell how far I've jumped. It kind of explains the checkpoint though. The level's a little different on the CD32 version, as when I took to the skies again I ended up falling into a surprise instant-death bottomless pit, which definitely/probably wasn't there in the SNES game. To be fair a message box came up saying "move back, she's gonna blow," but I didn't think it was actually going to hurt me, because. Trouble is that the checkpoint exploded a few seconds after I crossed, taking my springs out in the blast.
Plus I've found a restart pole, so the game actually does have checkpoints! I've temporarily upgraded my moon boots with springs to enhance my jump to the point where I'm hitting my head on the invisible ceiling of the level, which is cool. Combine that with lightning fast Sonic level design and you've got a recipe for absolute despair. Though if you're playing on a computer with a one button joystick you're stuck using 'up' to jump and the space bar to toggle run. The game skipped the ageing Amiga 500, but Amiga gamers did get AGA and CD32 ports and they're virtually identical to each other, with superior music compared to the Mega Drive original, but inferior backgrounds. Shame I can't find it on the other consoles. Plus this place is loaded with hit point fish and extra life hearts, it's awesome. I came across a mysterious portal, jumped in and it took me to a hidden product placement zone! Oh Penguin Bars, I missed you. They've made a Flash Gordon spoof but this soundtrack sounds nothing like Queen.
I have to say that I'm a little disappointed by it though. just like every other track in this game. Hey I just realised that it's playing music from the original James Pond game right now! That's an authentic tune by VG music legend Richard Joseph. I wonder what happens when I jump when I’m upside down though. Oh damn, that’s an interesting trick seems Pond does have a gimmick in this after all. It is the third game developed by creator Chris Sorrell though, and the last, as crappy iPhone game James Pond in the Deathly Shallows was allegedly crafted by a finite number of evil monkeys.Īlright I'm going to play it for a few hours without reading the manual, quit when it gets difficult, and then write a review at the end like my brief experience with the game makes me an expert. Except it isn't, because The Aquatic Games came out before it, which had the aquatic agent competing in various sports. James Pond 3 is the third of the James Pond games, obviously.
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This week on Super Adventures I'm taking a quick look at James Pond³: Operation Starfish! Because what better game is there to celebrate the Super Nintendo than a port of a Mega Drive game that's a sequel to a series strongly associated with the Amiga? There is sense behind my selection though: it's one of the few PAL exclusive titles for the SNES.
But in the UK we got the system in April 1992, so I'm playing a SNES game to celebrate. Today's the 25th anniversary of the Super Nintendo Entertainment System! Except it isn't, because the Super Nintendo came out in North America on August 23rd 1991 and the Super Famicom was released in Japan a year earlier on November 21st 1990.